Division Scheduler and Keeper of Con Lists
The Brute Shot looks tiny.........
Yeah, it saved a lot of time and money. Granted, I still have a lot of clay up there, but it's still not nearly as much as if I tried to make the entire thing out of clay.This is great! I bet you saved a lot of clay using duct tape and foam for the armature. This kind of technique will be really handy when I come to sculpting an elite head. I was wondering how I'd make my armature.
No, I don't. But I appreciate your compliments!Dude that is psychotic!!!!! Do you do this professionally?
Thank you! I like to call my "natural talent" my obsession with getting details correct.Love the sculpting of the head. For your third time doing a sculpt, I'd say you have some natural talent.
I chuckled a bit at one point. before you added the teeth. It looked like the Brute had braces with the mouth slightly open and the foil of the armature exposed.
The Brute definitely looks non-Brute-ish from other angles, but once I get a cast of it and start putting hair on it, it'll start looking like the real thing in no time!It's very Orc looking.....from the back, it even looks Hulk-like. 3rd sculpt? WOW!!! looks more like 300th. You definitely know what you are doing.
Yep! We're making a mold of the head and we'll be casting out of latex.Well I wish I had half of your "never knowing what your doing half of the time" talent. Now I'm assuming you are going to cast this..... That is one big piece to work on......Are you going to put any animatronics in to it to make it more lifelike? Blink.....mouth movement....ect..... Articulated hands? At least 1 .....the other will have to hold the BruteShot.
Awww, thank you!Well you have my vote for the next player for a spot in Jim Henson's Creature Shop Challenge.
Down the line, we plan on having articulated hands. The mechanism we built for the arm was built so our wearer doesn't have to try to reach his arms all the way down to the wrists of the Brute in order to manipulate them. This is mostly due to the fact that Brutes' arms are ridiculously long and reaching that far would be physically impossible.While Dirtdives mentions articulated hands, I'm interested in seeing how you handle the holding of the bruteshot. Are the wearers arms long enough to reach the ends of the hands, or will you use some kind of extension mechanism? How will they hold the weapon?
My personal plan for Arbiter is to create a structural hand that holds the weapon on its own and connect that to a trigger-like mechanism, kind of like a gimbal mechanism on performing dinosaur suits and how they control the head, that allows me to move the arm around without having to use my strength to hold up the arms and not drag the weapon around. Maybe its overkill, I dunno lol.