When I play any game's multiplayer component, I subconsciously try and figure out if the sides are balanced. In a FPS like call of Call of Duty any particular weapon thats over-powered can usually be overcome with grenades...lots and lots of grenades.
But in a game like Halo thats not usually an issue, The Wraith tank's destructive power is balanced by it's rate of fire. The bullet hose known as the Assault Rifle is hampered by it's sucky accuaracy after a certain distance. But When it comes to the starships it seems that the Covenant have a distinct advantage. Is this true? I mean in the books UNSC personnel always complain about how the SPARTANs kick plenty A on the ground but it doesn't matter because the Covie fallback and glass any planet they can't take anyway.
Is this just the how it is? If so where does the disparity between Covie starships and UNSC begin?
Pelican= Spirit dropship?
Scorpion=Wraith??
Falcon=Banshee????
Spririt Of Fire= any Carrier Frigate???what??
Can anyone please place these ships and their counterparts on the chessboard,is that even do-able?
Thanks
But in a game like Halo thats not usually an issue, The Wraith tank's destructive power is balanced by it's rate of fire. The bullet hose known as the Assault Rifle is hampered by it's sucky accuaracy after a certain distance. But When it comes to the starships it seems that the Covenant have a distinct advantage. Is this true? I mean in the books UNSC personnel always complain about how the SPARTANs kick plenty A on the ground but it doesn't matter because the Covie fallback and glass any planet they can't take anyway.
Is this just the how it is? If so where does the disparity between Covie starships and UNSC begin?
Pelican= Spirit dropship?
Scorpion=Wraith??
Falcon=Banshee????
Spririt Of Fire= any Carrier Frigate???what??
Can anyone please place these ships and their counterparts on the chessboard,is that even do-able?
Thanks