Okay the way i scale my pieces is to actually measure my self,say if i was doing the helmet i would measure with a ruler how many inches tall(height wise meaning top to bottom)then convert to cm, then to mm(i use PD3)and from that( put the height you measured into the height box)put the measurements in the height box which should give the overall scale for your piece.
But for pieces like the chest i used in-game references to tell where the piece ends (as for me it was mid stomach going up from bottom)and measured from their.
okay some of the referencing i used (sorry might be small)[attachment=10223:gfs_63166_2_18.jpg]this is the chest referance pic that i edited with paint( might be small to see but the red outline is where you need to measure(around a few cm's above belly button,i would prefer 7cm above though) a,for boots just measure the areas allocated the the toe line,ankle side,front ankle side and heel
I use this technique because alot of strategies focus on mainly only one creators file plethora(as to who may that be)and thus i find this inconvenient because i use a wide range of different peoples files ,so this is an all file scale strategie for scaling ,also this helps because everyone has different body types and sizes and what not.
This is mainly my most favourite technique because im bad in dividing numbers and rounding ,thus this technique uses no maths at all(except for measuring which for most people and almost all of us comsidering our age common sense).
Please read carefully on this technique and have fun :cool
But for pieces like the chest i used in-game references to tell where the piece ends (as for me it was mid stomach going up from bottom)and measured from their.
okay some of the referencing i used (sorry might be small)[attachment=10223:gfs_63166_2_18.jpg]this is the chest referance pic that i edited with paint( might be small to see but the red outline is where you need to measure(around a few cm's above belly button,i would prefer 7cm above though) a,for boots just measure the areas allocated the the toe line,ankle side,front ankle side and heel
I use this technique because alot of strategies focus on mainly only one creators file plethora(as to who may that be)and thus i find this inconvenient because i use a wide range of different peoples files ,so this is an all file scale strategie for scaling ,also this helps because everyone has different body types and sizes and what not.
This is mainly my most favourite technique because im bad in dividing numbers and rounding ,thus this technique uses no maths at all(except for measuring which for most people and almost all of us comsidering our age common sense).
Please read carefully on this technique and have fun :cool