JangoFett140 said:
AMAZING MAN! cant wait for these to be done. the smg is a good reference already. and its still not done!
Glad you like it, hopefully it will be good reference for people that want to make their own

As with the SOCOM I'll do drawings of it eventually to help the scratchbuilders out there.
Spawn Camp3r said:
That looks amazing, wish I had some modeling skillz myself. but where do the spent shells come out?
Thanks

If you can I would just have a play with 3D modeling apps and try find some decent tutorials. I've only been working in SW since about February and I'm mostly self taught, just takes some time to get used to how things work
As drgon mentioned, it's a caseless system so what would normally be the case in a regular firearm is actually the propellant and is burnt up when firing the projectile.
There's some more info here on the tech behind it for anyone curious:
http://en.wikipedia.org/wiki/Caseless_ammunition
Also this is what the ammunition from the SMG is supposed to look like:
At least that's my interpretation based on the one teeny reference pic I have. The two traditional rounds are 12.7x30 mm and 12.7x40 mm for size comparison. Also I used brass on the M7 round just because I couldn't find anything better
xavierjer said:
All the pieces look incredible I will be happy to make any of those pieces. Can't wait for the files. I want to make the helmet from my avatar its from the art of halo 3 book. hint hint.
Thanks
Something for everyone to keep in mind re. the models I build. If I do end up releasing things like the SOCOM and SMG chances are they wouldn't be free, at least the full detailed Solidworks files wouldn't be, just because of the amount of time and effort that goes into making them.
Some of the concept armor is a possibility

Though creating armor in SW is harder (for me) than weapons so I'm not rushing to build any of that until I can figure out an easier way to do it.
WMHunterTLS said:
Thats the good thing about the application your are using. If I tryed to make something as detailed as that in 3ds max it would have to be sub'ed and the wireframe would be crazy and confusing because of all of the sides and verts.
But in CAD software which you are using you can make the round edges proper smooth and actually have the ability to CNC your models in a machine because you cannot have geometry going through geometry. Lol. Looks awesome
One thing which you should do though, especially with your SMG, make them less blocky. Well, on the SMG anyway, the stock at the back is very blocky and is very thick. Look at some more references, because you could make it look amazing. And I love your renders, they look awesome.
That's why I prefer solid modeling, to me it's just more logical. Things are so much easier to build in Solidworks than they are in something like C4D or Modo. That's just for me though...
As for the blockyness... The stock and front grip (as well as some other small parts) are just the first extrude to get the size approximated, they're nowhere near finished. The way I work is not unlike how a CNC would work, start with more than you need and cut the shapes away. I don't always do it that way but in this case it's working pretty well
I've just got them there as placeholders so I can get an idea of the whole thing.
With a bit of luck I'll have a better rendering setup sorted soon and I can finally do some
really good renders
I rendered and uploaded these last night, haven't done any more today.
Started on the red dot based on a couple of decent shots from the official videos, need to go through and get more today. Also the two renders that have been out for a while.
That's about it, I have a pretty good idea for the suppressor and how to make it attach well and stay put until you want it off. Just need to make that idea functional.