Belakor's Halo 3D Weapon Models

Status
Not open for further replies.
Wow, that SMG is fantastic! You actually modeled that nearly exactly the same way I did... I guess I must have gone about it the right way, then. :lol
 
JSwift said:
can't wait to see more on the concept gun. SMG is looking pretty sweet



Should have cleared up some stuff fairly soon and then I'll be able to get that concept BR done :D There's a couple of other concept weapons from the Art of book that I've got scanned and ready for building too :)



Loess said:
Wow, that SMG is fantastic! You actually modeled that nearly exactly the same way I did... I guess I must have gone about it the right way, then. :lol



Thanks Loess :D

That's actually good to hear, I've always thought that I was doing things oddly and wrong but if there's at least one person doing it roughly the same way I can't be doing too bad :lol I'm building smarter now, actually thinking ahead instead of making stuff up as I go and ending up with a mess of features I shouldn't really have :pOne day I'll have to get a pic of all the features in the M6C, that thing is a mess :eek





Some more renders, a couple have the grip things added and a couple don't:

3922308338_ddcc0ab151_m.jpg 3922306982_93f8f4c10a_m.jpg

3922118162_f68b738122_m.jpg 3922119962_c820037310_m.jpg

Added some knurling to the barrel and some detail to the grip and stock shaft (fixed a heap of small errors too but they're not really ) unless you're looking at the model

I think by the time I'm done with this one it'll be my new favorite, kicking the SOCOM out of the top spot :)



Another explosion occurred...

3921566015_ddea5d0cbd_m.jpg

39 parts now (including the grip things)



I'm having to fight the urge to start modeling the ODST red dot right now, I should really wait for the game but I probably wont...
 
Last edited by a moderator:
:eek :eek :eek :eek :eek :eek :eek

AMAZING MAN! cant wait for these to be done. the smg is a good reference already. and its still not done!
 
All the pieces look incredible I will be happy to make any of those pieces. Can't wait for the files. I want to make the helmet from my avatar its from the art of halo 3 book. hint hint.
 
Thats the good thing about the application your are using. If I tryed to make something as detailed as that in 3ds max it would have to be sub'ed and the wireframe would be crazy and confusing because of all of the sides and verts.



But in CAD software which you are using you can make the round edges proper smooth and actually have the ability to CNC your models in a machine because you cannot have geometry going through geometry. Lol. Looks awesome :)



One thing which you should do though, especially with your SMG, make them less blocky. Well, on the SMG anyway, the stock at the back is very blocky and is very thick. Look at some more references, because you could make it look amazing. And I love your renders, they look awesome.
 
JangoFett140 said:
AMAZING MAN! cant wait for these to be done. the smg is a good reference already. and its still not done!



Glad you like it, hopefully it will be good reference for people that want to make their own :D As with the SOCOM I'll do drawings of it eventually to help the scratchbuilders out there.





Spawn Camp3r said:
That looks amazing, wish I had some modeling skillz myself. but where do the spent shells come out?



Thanks :) If you can I would just have a play with 3D modeling apps and try find some decent tutorials. I've only been working in SW since about February and I'm mostly self taught, just takes some time to get used to how things work :)



As drgon mentioned, it's a caseless system so what would normally be the case in a regular firearm is actually the propellant and is burnt up when firing the projectile.

There's some more info here on the tech behind it for anyone curious:

http://en.wikipedia.org/wiki/Caseless_ammunition



Also this is what the ammunition from the SMG is supposed to look like:

3924146450_a5821af3cc_m.jpg

At least that's my interpretation based on the one teeny reference pic I have. The two traditional rounds are 12.7x30 mm and 12.7x40 mm for size comparison. Also I used brass on the M7 round just because I couldn't find anything better ;)



xavierjer said:
All the pieces look incredible I will be happy to make any of those pieces. Can't wait for the files. I want to make the helmet from my avatar its from the art of halo 3 book. hint hint.



Thanks :)

Something for everyone to keep in mind re. the models I build. If I do end up releasing things like the SOCOM and SMG chances are they wouldn't be free, at least the full detailed Solidworks files wouldn't be, just because of the amount of time and effort that goes into making them.



Some of the concept armor is a possibility ;) Though creating armor in SW is harder (for me) than weapons so I'm not rushing to build any of that until I can figure out an easier way to do it.





WMHunterTLS said:
Thats the good thing about the application your are using. If I tryed to make something as detailed as that in 3ds max it would have to be sub'ed and the wireframe would be crazy and confusing because of all of the sides and verts.



But in CAD software which you are using you can make the round edges proper smooth and actually have the ability to CNC your models in a machine because you cannot have geometry going through geometry. Lol. Looks awesome :)



One thing which you should do though, especially with your SMG, make them less blocky. Well, on the SMG anyway, the stock at the back is very blocky and is very thick. Look at some more references, because you could make it look amazing. And I love your renders, they look awesome.





That's why I prefer solid modeling, to me it's just more logical. Things are so much easier to build in Solidworks than they are in something like C4D or Modo. That's just for me though...



As for the blockyness... The stock and front grip (as well as some other small parts) are just the first extrude to get the size approximated, they're nowhere near finished. The way I work is not unlike how a CNC would work, start with more than you need and cut the shapes away. I don't always do it that way but in this case it's working pretty well :)

I've just got them there as placeholders so I can get an idea of the whole thing.



With a bit of luck I'll have a better rendering setup sorted soon and I can finally do some really good renders :D





I rendered and uploaded these last night, haven't done any more today.

3922667456_f5751b9e3f_m.jpg 3922666436_8025e1a80e_m.jpg

3922665354_44a015a262_m.jpg

Started on the red dot based on a couple of decent shots from the official videos, need to go through and get more today. Also the two renders that have been out for a while.



That's about it, I have a pretty good idea for the suppressor and how to make it attach well and stay put until you want it off. Just need to make that idea functional.
 
Last edited by a moderator:
mightymints said:
You seem to be posting allot of epic stuff at the moment, keep it up. I love this thread.



I seem to be on a bit of a roll at the moment, fingers crossed it keeps up long enough to finish something :p



Looking for any opinions on the sight so far:

3924180643_dc91dba47e_m.jpg 3924176259_3f040735d2_m.jpg

3924956634_0454639e89_m.jpg

Honestly I'm not a fan of the design, it just seems too small but other than that I think it's okay. FYI the real version will be functional, the "lens" (for lack of a better term) is removable and I'm working on the electronics to light up the crosshairs.



And on the SMG:

3925026848_5e3feb1cce_m.jpg 3925048140_8fc3b6bf97_m.jpg

3925061366_6d05913a08_m.jpg 3924283289_86d061d3ff_m.jpg



Figured out the suppressor attachment too, in theory anyway, I just have to build the model and test the functionality of the whole thing... if it goes well it should be accurate to the game version too :)
 
Last edited by a moderator:
That's a neat little sight! I've only seen the crosshairs in dot form on real guns, but I suppose there's a way to mod the sight's laser (I'm guessing it's a laser)with some sort of lens. Are you going to add a dimmer switch for the sight?
 
Belakor said:
Thanks Loess :D

That's actually good to hear, I've always thought that I was doing things oddly and wrong but if there's at least one person doing it roughly the same way I can't be doing too bad :lol I'm building smarter now, actually thinking ahead instead of making stuff up as I go and ending up with a mess of features I shouldn't really have :pOne day I'll have to get a pic of all the features in the M6C, that thing is a mess :eek





I'd love to get a look at your model tree, I might even be able to get you some pointers. ;)



One thing to remember, having lots of features isn't always a bad thing. Many times, more features with less to regenerate per feature speeds up regenerating the top-level model. The trick is to arrange all those features in a logical, easy to modify way. (that's a hard trick to get the hang of)
 
Last edited by a moderator:
I'm liking the sight so far, however I think that the in-game model just uses a single red dot on the "glass" however it doesn't really mater becuase you never use it in game instead you use the helmet zoom (shrug) also I think the upper most portion should be curved rather than a point

also found this interesting pic

halo3-odst_silenced-smg-04.jpg
it's the other side of the in-game model

EDIT

I found the perfect pic

H3ODST_Firefight_SecurityZone1stPerson.jpg


ignore that first part I guess, It looks like a + not a dot



and as for the lighting function I happen to have one of these which has a similar projected shape however it is a bit bigger than the one on the smg

NcS-D4B-L.jpg
 
Queen said:
That's a neat little sight! I've only seen the crosshairs in dot form on real guns, but I suppose there's a way to mod the sight's laser (I'm guessing it's a laser)with some sort of lens. Are you going to add a dimmer switch for the sight?



There is a way to use special lenses to turn a regular laser point into a pattern of some sort but for this what I was going to do is get some clear plastic laser etched and then light it up from underneath with a couple of red LED's. There's a few photos of a similar effect on this page: Link (That was the first place I could think of to find an example ;) )



I think I'll use the little knob in the centre of the sight (in that centre rail kind of section) as some sort of on/off and dimmer switch, should be easy enough to wire in a rheostat or something similar to control the output of the LED(s) :)



Loess said:
I'd love to get a look at your model tree, I might even be able to get you some pointers. ;)



One thing to remember, having lots of features isn't always a bad thing. Many times, more features with less to regenerate per feature speeds up regenerating the top-level model. The trick is to arrange all those features in a logical, easy to modify way. (that's a hard trick to get the hang of)



I'll have to load up the M6C at some point and piece together a screenshot of the tree… it's far too huge to get in one shot ;) Here's the body of the M7 though:

http://farm3.static.flickr.com/2582/3924523535_2641b91846_o.png

I still need to get better at organizing things in there, normally I try to arrange each section in folders but I've gotten a little lazy on this build :p(I linked to the big version directly because the image would totally destroy the formatting)



Spawn Camp3r said:
I'm liking the sight so far, however I think that the in-game model just uses a single red dot on the "glass" however it doesn't really mater becuase you never use it in game instead you use the helmet zoom (shrug) also I think the upper most portion should be curved rather than a point

also found this interesting pic



EDIT

I found the perfect pic



ignore that first part I guess, It looks like a + not a dot



and as for the lighting function I happen to have one of these which has a similar projected shape however it is a bit bigger than the one on the smg



For the actual "dot" I've been going off one of the early videos so it has probably changed (and looks to have based off that in-game shot)

3924423535_6a22561b8f_o.png

It's an easy fix though, probably take all of two minutes but I'll leave it until release so I know just which one they went with. I actually like the circular one that I've got now because it makes the most sense (being a mini version of what you have on your HUD) but it'd be easy enough to do multiple screens with different patterns... like Mister Chief ;)

3924522875_690c1dd29c_m.jpg



I agree with the curve vs the angled look, the shots I've been trying to work off are angled but I think that's just the low detail models just like they normally use. I'll fix that shortly :)



I've got something similar to that sight that I had on a paintball gun a while back that I could use but I think it'll be easier to just light up the plastic (at the start of this post)





Edit: Fixed the sight, looks much better:



3925393618_23701ce515_m.jpg 3924622957_15e591efc4_m.jpg

3924628155_2a470c804b_m.jpg
 
Last edited by a moderator:
these renders are amazing, I too use solid works for my projects, but nothing as detailed as this, I really hope I get to see more from you soon!
 
Awesome work here!!



You are saying that these are goign to be machined, am I correct? Cause if you are they're going to be the most epicnesses thing in the word.



Where can I get my hands on solid works? I deffinately want to try it out.



-Pony
 
ACDCrockr209 said:
Awesome work here!!



You are saying that these are goign to be machined, am I correct? Cause if you are they're going to be the most epicnesses thing in the word.



Where can I get my hands on solid works? I deffinately want to try it out.



-Pony





Here's the company site, if you're in college, you can get a discounted student version. When I was in school, it was $200, versus the commercial version being about $5000 a seat.
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top