Spartan-104 said:
Also as for the undersuit how many people with full suits have an undersuit that looks like the one in the game? Honestly, not many have one that looks like the real suit. So, as far as undersuit goes i dont think that can be brought into play until someone does that.
Based on that argument, no one's got a 100% marine suit with the extra WETA details on it (or hell.. with the game level details) , so that's "out of play" too. You can't do that. It's part of the costume and is an aspect that has to be considered when making a Spartan suit.
You might want to consider that many have tried, and some have come close, while others just assumed they couldn't do it justice, and designed to just call it "black on black".
Another thing that makes the marines easier to do is that it's based on traditional human proportions, if you make it "exactly like the game" the Marines armor can be scaled to fit an "average" person.
The Spartan armor is based on an inhuman form. Ignore the height for a second, and look how far apart his thighs start (at the crotch). If your legs were like that, your bodyweight would pop both bones out of their sockets on a regular basis. The shoulders are similar (though actually achievable to a certain degree, based on how someone works out on their deltoids). Also, the masterchief runs around with a hunchback; he's always slouched over. This throws-off the scaling for armor plates from pictures.. so it's easy to make an abdomen plate that stops too high, and just as easy to make one that rides too low (or pushes down the cod piece). If you make it based on that slouch, then as soon as the coustume wearer straighten's up, the suit looks wrong, however, if they stand like that all day, it's gonna' start hurting them.
You might also look to see how often the armor passes into itself in the game. That's because it would become impossible for the in-game spartans to turn their heads very far, nor look up, etc, if they didn't "cheat" like that.
This is all stuff where a Spartan Armorer has to determine where to draw the line when making the suit into a reality, that a Marine costumer doesn't have to worry about at all.