chwbcc said:Warhammer 40k it started as a table top game and now is on the PC as Dawn of War.
The Beakie is what the first version of what the Space Marines miniatures looked like.
Check it out here
thanx :lol
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chwbcc said:Warhammer 40k it started as a table top game and now is on the PC as Dawn of War.
The Beakie is what the first version of what the Space Marines miniatures looked like.
Check it out here
Samuray said:There's definitely a lot of places that could be made better on the helmet. This was my first time using a 3d program. Had I known what I know now, it would have turned out better probably. Maybe later I can make said improvements. Thanks for all the comments.
Twinblade said:If it helps, it's usually preferable to work with quads...at least, for Game Design (I.E. Computer games). I personally would keep to that theory when doing pep...those triangular bits are a pain, from what I've tried. Also, I've noticed, and someone else pointed it out, I think, that the chestplate could be a lot simpler without the aquila. I'd be more than happy to do the modeling to tweak it. I know a little bit of 3D work, from a few classes. For that matter, anybody looking to do more recent versions of the Space Marine armor (I.E. the non-beaky helmets and seperate knee and shin plates) can probably tweak the 3D models if you release them later on. I've recently started doing pep stuff, and it occurred to me that since Bondo and resin are used extensively in this kind of armoring, the 3D model might not need to be as rounded, thus saving a few polygons, and making the final pep even simpler. This would probably require a bit more bondo work, but so long as it's not ridiculously simplified it shouldn't be a big deal. And in the end you can add whatever the heck you want to the chest. But these are only suggestions![]()
Samuray said:Yeah. I recently removed the aquila on the model, but I just haven't had time to unfold it. I might release it for someone to try their hand at the unfold. Until then, I figured that if people really want to work on the one that is out already and don't want the aquila, they can just skip the aquila parts and leave the hole there. Then, just take a few pieces of card stock and cover up the holes with them.
Anyways, thanks for the tip on using quads instead of triangles. I did start with a very abstract game model for the helmet. It was really different though. I would have been better off starting scratch to get to where it is right now. Oh well. Live and learn.
kolinrulz said:
Samuray said:that would be a screenshot of a model that I used as a basis for the shoulders. That link is to my 4shared account.
Samuray said:Here's the chest without the aquila. Does anyone want to take a shot at the unfold?
NewChest-NoAquila.pdo
chwbcc said:Me, me, me Ooo Ooo Ooo pick me!![]()
Thanks it looks great!

chwbcc said:Hey I forgot I had this photo:
I took it at the US Games Workshop Headquarters. It's a life size 1:1 model.
I know, I know, Marines are supposed to be 8 feet tall, and are gods among men, the geneseed and blah blah blah, but that is a myth perpetuated by the Empire to instill fear in those who challenge the God-Emperor... hehehehe Marines are still just Human!
So this statue stands a little over 6'7" tall to the top of the helm and is pretty close to normal width. In fact the interesting part is the under armor for the shoulders. That is where the wearer's arms so the Shoulder pads sit much higher.
I hope this reference helps, it is life size and when I stood next to it one could easily see it fitting a person roughly 6'4" or 6'5" with an athletic build and broad shoulders.
Hirgon said:I have the front unfolded on the no aquila model, eyes started going buggy last night so i will finish it up today.
Should be alot smoother build also.....but still lots of cutting.....