SchizophrenicMC said:While I agree on some of your other points, I have to point out that in Halo, we're used to Marine and Navy weaponry and equipment. In Reach, the materiel is all Army (As stated on Bungie.net), since you're working in the Army, instead of the Marines. In real life, Marines and Army soldiers use different equipment, especially in specialty (I don't think it gets more specialized than Spartan), and so do UNSC troops. Besides, as you said, the weapons are variants on other weapons. The DMR is a BR-55 with a different mechanism and a larger bore, the MA-37 is the Army variant of the MA-5, and that's pretty much every new human weapon we've seen relatives to in the past. Grenade Launchers are kinda frowned upon on ships, I'd assume, and Splasers are expensive and rare, so they could exist prior to 3, but not be used until then. Covenant weapons can never be taken for granted, because of the sheer expanse of their armada, and the differences we see between the 3 existing games, anyway.
Same goes for equip. I mean, Mk.V was around a year before Master Chief donned it, and again, some equipment is too expensive to mass-produce for many Spartans. I mean, Noble Team is the only canon excuse (Because Multiplayer isn't canon, obviously) for that, and they're a 6-MAN ARMY team versus a 33-man Navy team.
All I'm saying is you shouldn't complain about continuity when all you've played is a MULTIPLAYER BETA. When the FINAL CAMPAIGN is played, we can discuss this issue.
And as I said before - everyone gets an opinion. You obviously have one and while I don't agree, I don't begrudge you yours so how about you allow me mine. As far as addressing your specific points:
Exactly how many weapons, equipment options, and abilities appear in the Halo 3 multiplayer and don't appear in the campaign? They are going to use the same "base starting point" for both. While multiplayer gameplay itself may not be canon, the technology, abilities, weapons, vehicles, characters, etc. usually track pretty much spot-on.
Too expensive for the Spartan II's? Really? Active Camo, Armor lock with bonus EMP, and Jetpacks were all available on Reach and the SII's weren't allowed to use/know about them - even with the fate of the Human race at stake? Sprint as a "special ability"? And reticle bloom? This really is nothing but a shout-out the the COD/MW crew. There is nothing inherently wrong with that in a FPS, but why add it now? A Spartan that is strong enough to flip a tank all by himself and can apparently lock his armor to the point of total invincibility can't hold a rifle steady anymore? Did all these new Spartans call in sick for marksmanship training day?
I'll grant you the Covenant weapon diversity but "The DMR is a BR-55 with a different mechanism and a larger bore" - what? So other than the fact that it uses different ammunition, has a different magazine/round capacity, has a longer effective range, has a completely different configuration, and operates in semi-auto only, it's the same? It's an entirely different weapons platform. It's a big universe and the UNSC is welcome to have as many different weapons as they want but please don't pretend that that the DMR and BR are the same, only different. The problem isn't the diversity of weapons, it's the fact that they seem to come and go for no logical reason. The BR was a MAJOR weapons platform - it seemed to be everywhere and now it just disappears? (Don't get me wrong, I think I prefer the DMR but continuity within the Haloverse is the point - not my personal preference)
As far as grenade launchers on ships - there sure seemed to be plenty of grenades available on every ship/space station so far and since Spartans seem more than capable of tossing the old pinapple quite a distance I'm not really buying that one. Granted I could see them being more prevalent in the Army for dedicated land engagements but unavailable to the best soldiers the UNSC could field on a Navy Frigate during a make-or-break secret mission into unknown space to save Humanity?
All that being said, the weapons are only the smallest part of the continuity issue for me. It's the new "magical abilities" and yet another group of "secret and different" Spartans with completely different tech that seem to have appeared out of nowhere that I have the biggest issue with. Those, in conjunction with the other changes, just moved this out of the "Haloverse" for me. I never said that it was necessarily a bad game, it just veers sharply from what Halo has been up to this point.
Campaign is actually the one thing I am looking forward to and while it may set your heart ablaze with righteous indignation , I'll discuss this or any other issue or aspect of the game as I see fit - especially in a thread called "Disappointed with Reach?". Sorry...
As usual YMMY, IMO, blah, blah, blah...
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