- Member DIN
- S027
Never played the game so I'm going to do a TV series build as my first Spartan. I'll try to keep this thread updated.
Character: I never cosplay an existing character. I prefer to be myself in that universe/franchise. As I'm ex-army signal corp, I'll probably do something along the lines of a COMs/Tech specialist. Nice thing about being 50+ is I already look grizzled {LOL} and in this case that helps add to the 'veteran operator' persona.
Context: 30 years of cosplay behind me. Mostly soft costumes. One armor before this: The Expanse, Martian marine Goliath MK-III that I did all the modeling of. Nice to have modeled all that in the past, but not looking to go that low-level this time.
Plan: Use existing 3d models for printing much of the hard armor. I don't need to re-invent the wheel. Then model what I want need to do myself my own way. And of course there's all the soft parts like the undersuit that are conventional costuming techniques and materials.
Character: I never cosplay an existing character. I prefer to be myself in that universe/franchise. As I'm ex-army signal corp, I'll probably do something along the lines of a COMs/Tech specialist. Nice thing about being 50+ is I already look grizzled {LOL} and in this case that helps add to the 'veteran operator' persona.
Context: 30 years of cosplay behind me. Mostly soft costumes. One armor before this: The Expanse, Martian marine Goliath MK-III that I did all the modeling of. Nice to have modeled all that in the past, but not looking to go that low-level this time.
Plan: Use existing 3d models for printing much of the hard armor. I don't need to re-invent the wheel. Then model what I want need to do myself my own way. And of course there's all the soft parts like the undersuit that are conventional costuming techniques and materials.
- Step 1 - research
- Each episode I watch then dismantle to still shots for references and various angles. Thanks to the first two episodes there is already a LOT of good stuff available.
- Lots of side-by-side comparisons to see what is the same part and only looks different due to color, paint, age, distressing etc.
- Researching 3d model vendors. Paying attention to cross talk about quality and reputations.
- Step 2 - R&D { under-suit }
- Modeled up some of the first bits for the under-suit. I want to develop a good way of making the various tread patterns. Did a couple draft prints to make sure I like the size and angles. (Tread, Connector greeblie, Shoulder eagle, UNSC tag on the chest, etc.)
- Ran them in regular black, made adjustments. I'll run them in flexibles for the actual build.
- Working up a pattern for the undersuit plates, panels, attachments and the tubing on the sides, shoulders, hips.
- Along with a materials list.
- Ordered some items to experiment with to confirm sizes and usability.
- Step 2 - R&D { Armor }
- There's what you can do on the show. What you can show on a show. And what you can do in the real world, by yourself getting ready for a convention in a hotel room - taking into account real-world circumstances like a 12 hour convention day and trying to 'hit the head' without a team of handlers getting you in and out of your costume.
- So... studying all the bits and combinations I like. Forming a plan for both the look of my character (armor modules as well as color and level of distress), as well as it being functional in the world.