Just so I can say I was honest about the next update being about the shoulder pads I went ahead and scaled Moes MK6 model down to 90%. this is a significant size upgrade from my first attempts and will look much better with the rest of the armor.
Now for the obligatory tangent that my posts include!
I've been playing a lot of Destiny 2 recently and pulled my old True Prophecy hand cannon out of the vault to mess around with. ( Overflow+Demolitionist with a stability masterwork) and thought it would be a fun thing to print. While I was looking for a .stl I found
mblackwell1002 s thread on the same model design! I am hoping to make it somewhat interactive, rotating cylinder that moves with a trigger pull, removable ammo drum, and adding a dove tail or something to the hammer so it can be "fired" double or single action. Even a titan can be a space cowboy now and again.
I have a good idea of the mechanics behind this and would like to keep everything accessible. The working bits on my carbine for example are sealed away and impossible to get to without tearing it apart. I'd like to avoid this in the future.
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While I was cleaning things up I noticed that this model has a rail under the barrel but inside the lower geometry almost as if it was going to be a feature or design choice. I almost want to keep it there and make it "usable".
Getting the cylinder to roll out should be the easiest thing to accomplish. The ammo drum is going to get a gear put on so that a lever can spin it when the trigger is pulled and the plunger is going to be spring loaded somehow to eject the drum. Super cool.