If you can't make a piece fit on one piece of paper, you will need to try and "unfold" it some more. Anywhere on the right side in pepakura, you can right click then select join/disjoin or whatever it says and then you can disconnect an area to make a piece fully fit on one piece of paper.um i have probly one the most retarded question i'm ever gonna ask here but.... what happens if we hav a part that dosen't fit on one page??? do we just work with it and just glue a lip at the cut off to join the 2 halves???
I'm only 6'1 and I've been having that problem an awful lot.But everything should be unfolded already to where the pieces should still fit unless you either A, scaled it wrong, B, went from letter to A4 sized paper or C, are VERY tall. XD lol
Yes, armor building does have it's setbacks, but don't let that discourage you. When I was making my Hayabusa helmet, it took me THREE attempts to finally scale it right because the spikes on that helmet were higher than my head, obviously, and it was tricky to figure out the measurements so that the helmet would fit right. XDHey HaloGoddess, I've got a bit of a problem. Following your method of scaling, everything has fit so far(shins, thighs, belt, stomach, and chest of MarkV by Moz), except the helmet. I'm not sure if maybe I'm doing something wrong or what, but I measured the height of my head at 12 inches even, so I made the helmet file at 13.5 to account for padding, and it was WAY to small. I tried fourteen inches, same, and fifteen is apparently twice the size of my head. Could you maybe help me out with understanding this a bit?
Sorry, no pictures, in my frustration I destroyed the prototypes...
hehe Glad it helped you! This tutorial is pretty simple and as I said, it's the one I use ALL the time and once I figured out the best way to do it, I never ran into issues unless I came across a file that was more for a guy than a girl, such as the bicep pieces. I always have to alter those to fit me. But now Reach has female armor so I don't need to worry now! XDYou are my fricking hero goddess. As of right now I have no questions what so ever on any resizing issues. You simply took the list from my brain and went through each step by step, and as a person who learns more visually than verbally, those added pictures were my savior. Not to mention the printing tutorial. JACKPOT!
When it comes to measuring for foam, you will measure yourself the same way as if doing the standard pepakura method, BUT you have to take into account the thickness of the foam. The foam is normally half and inch thick so you are looking at an extra inch of thickness. So when you measure yourself, you will want to add another inch to that measurement.Any tips for scaling for foam armors? And what can you do to check to be sure that your piece isn't too long/too short? I don't want to waste any foam just because I made a sizing error. For example, I'm going to do the helmet, but I can't tell how big it is for me (after scaling, printing, etc.). So I resorted to cutting it and pepping it (with tape, because I plan to use those files for foam.) to see if it fits. So far I just did the neck opening and I'm able to fit my head through (only problem is getting my head out. =P) I find that I'm going to take too long using this method, so if there's another way to check if my sizing's correct, I'd greatly appreciate it! But I concluded so far is that whenever I measure, I don't add anything to the measurements, unless it's for a chest piece where I need the extra inch for me to fit through.
Also, what about scaling knee pieces? I'm doing a foam build for Kat right now, but I realized that when I pulled out a file for Kat's shin (using ForgedReclaimer's female shins, by the way), it doesn't come with the knee pads. So I did a little research and went for the GUNGNIR knee pads and got those files too (also made by ForgedReclaimer, but they're for guys). Since they're on separate files, how would one scale them?
Thanks for taking the time out to read this!
As I said, the hayabusa helmet is VERY tricky. Since the top, center spike sits so high above the top of the head, it makes scaling a pain in the butt! XD Pepakura reads the model at it's HIGHEST and lowest points so when you measure your head, you need to take into account for that spike. Your best bet would be to measure your head the way I have shown in the tutorial and then ADD 4 MORE inches to that measurement. That should help because of how high that spike sits and should leave some room for padding. When pepping, start making the sides of the helmet and the piece that goes around the back THEN hold it in place as if you were wearing it and see how it looks/feels. This is what I did when I worked on mine so that I didn't pep a full helmet and have it not fit. If it doesn't seem to fit in the right spots, then stop what you are doing, add another inch and try again. Yes, that does suck, but the hayabusa helmet isn't easy. XDi have the same problem with the hayabusa, mind to give us some tips for it? i don't really know which between hight , width and depth is same as normal scaling and which one need to be a little different from the normal scaling
Okay, I looked at the file.........the model seems fine, but when I read back to your previous post.............your head is 12 INCHES HIGH!?!?!!? :O What are you, like 9 feet tall!? D: My head is roughly 8 inches in height and other members I come across average like 9-10 inches. Either you got a REALLY tall head or you measured wrong.This helmet is what I've been trying: http://www.4shared.com/file/DPc68lL1/MK_V_helmet_MOZ.html, one of those you link to in your Halo CE:A files thread, under "old school" armor, haha.
Yeah, you DO NOT want to do that. It MUST be fully straight at ALL times when taking ALL your measurements. If you are unable to hold it straight yourself, then ask someone else to measure for you so that you can get a more accurate measurement.That could be the problem, haha. If I remember correctly, I bent the tape measure to have it flat against my face.