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Jun-A266 WIP & Augmented Reality System & AEG

Discussion in 'New Recruits' started by nemesis2500, Jan 12, 2017.

  1. nemesis2500


    After a couple of previous threads that didn't get too far I've finally settled on an overal build and some main features to include. As the title suggests I plan on building the suit worn by Jun-A266 in halo reach. The armoured components of the suit will be 3D printed (as of yet undecided to print out of PLA or ABS. In addiction to this I intent to intergrate an augmented reality system into the suit.

    As for the fabric parts of the suit, I have a question for you all. Jun has a very distinctive multicam shawl surrounding his neck, however it seems to be composed of two materials:
    The material closer to the base of his neck looks more like a dark green canvas type material. Vaguely reminiscent of the original hood worn by Arrow in the DC tv show, and this got me thinking, is it possible that this upper part of the material is a hood?
    PerniciousDuke likes this.
  2. RazorRaf

    RazorRaf New Member

    I believe it is a hood. Jun has a sweet looking model.
  3. nemesis2500


    Upon closer inspection the play arts minute actually reveals 3 layers of material, the raw mesh is exposed at the edges and in patches, the mesh is mostly covered by the ghillie material and then there's the hood. Thanks for the input razor Jun really does have a fantastic model.

    Jun has a tactical pad on his wrist, I'm interested in exploring the functionality I can get out of this by mounting say an arduino in there linked to a screen of some sort, would be fairly easy to hook up a few sensors into the suit, eg, temperature, accelerometer, compass and display that info on the tac pad. In addition the reach suits have their night vision functionality. Unfortunately true IR cameras cost hundreds of pounds, however there is a cheap(er) solution, raspberry pi's can now use a near IR camera which could be used to emulate the effect of the night vision in reach. If anyone has any thoughts on functionalities or methods to impliment these features I'd really appreciate the feedback

    Just finished the CAD work for the handplate, here's the render of it:
    Handplate_Jun v12.png
    Will be printing this off tonight.

    CAD design for the 14.5 Calibre bullets for Jun's shoulder piece:
    shoulder_b v2.png
    Sorry for the poor colouring, just chucking materials on I'm not very experienced with rendering.

    Attached Files:

    Last edited: Jan 13, 2017
  4. nemesis2500


    Finished sowing the design for the hood:
  5. StayFrosty


    Obviously its too early to really know, but you seem to know what you're doing, and I have a feeling this is going to be a really good build.
  6. Artifice

    Artifice RXO 405th Regiment Officer

    Good luck with the build ! Jun is one of my most favorite character in the series !
  7. HeadLocks


    Good luck!!
  8. ConservaTom

    ConservaTom New Member

    That hood looks sweet! Nice Clone helmet btw
  9. nemesis2500


    StayFrosty thanks, I hope it can live up to expectations.

    Artifice I know, I absolutely love Jun too, I was wondering which suit to build and ended up playing reach and got to the sniper mission and then I knew I had too.

    HeadLocks Thanks man

    ConservaTom Thanks, I did the clone helmet for the episode 7 release.

    Now, update time.

    I've spent some time considering what I can use that already exists on the 405th database as most of it is low poly and not too good for 3d printing, however some pieces are still usable as I can increase the resolution.
    So I took the Reach Male Torso V4 modelled and unfolded by L3X BLU3R1V3R, which is a fantastic model and exported into an OBJ format to let me work on it, I then imported the file into blender and cut out the entire torso apart from the spine (as that's the part I wanted from this file), then used subdivision to smooth the pieces out which I then sliced apart using Netfab.
    The finished result:
    Turned out I subdivided the surfaces so much that autodesk got confused on the edges and outlined all the composing triangles in black hence the weird appearance.
    3D print.PNG
    The 3D printing software provides a better view, so now I have to wait for these to finish in a black PLA.

    Next up, I have some multicam mesh to make the shawl around Jun's shoulders out of so I'll work on a pattern for that soon and hopefully will be able to share that update this weekend.
    I'm going to re-do the CAD for the handplate as it's not accurate enough for my liking (It doesn't conform to your hand it forms as a block which isn't very aesthetically pleasing.

    Thanks for all the support, more updates soon.
  10. mblackwell1002


    "what, you don't like my cooking?"
    that's a Jun quote, by the way.:D

    great work! are you 3D printing all of the armor?

    also, you will get a much nicer surface if you print the parts vertical.
  11. Yeexsters


    I'm sooo following this thread.
    Wish I had a 3D printer :(
  12. nemesis2500


    Haha, thank you for the advice, I've only recently got the printer so I'm still learning, I guess printing it vertical adds more layers creating a higher resolution print?
    And not everything is going to be 3D printed, some parts I'll probably make from EVA foam or the pepakura method, for example the boots I'll probably make from EVA due to how much of a beating they're likely to take.

    Thanks! Hope you enjoy watching, and they are fantastic pieces of kit, my only problem is I've had to learn CAD from scratch to be able to start using it.
    Yeexsters and mblackwell1002 like this.
  13. nemesis2500


    Update time, I've made progress on the CAD models for the forearm, these aren't done yet as I have more details to add from reference pictures and a few details of my own. Unfortunately I couldn't find even roughly the right shade of green for Jun's armour so these are not rendered.
    forearm.PNG view_2.PNG

    Finished modelling, I think the model has enough detail now.
    Jun Forearm (v26~recovered).png

    Edit 2:
    Shawl completed, I'll put one pic here, the rest you can find attached. Hope you all enjoy. IMG-20170129-WA0002.jpg

    Attached Files:

    Last edited: Jan 29, 2017
    SI3RRA 117 likes this.
  14. StayFrosty


    Does the shade really matter? I mean, you're probably going to have to paint the suit anyways, so will it make that much of a difference?
  15. nemesis2500


    The shade doesn't make any difference, I just would've kinda liked it for rending.
  16. StayFrosty


    Ok, I suppose that makes sense. Nice work on the renders so far.
    nemesis2500 likes this.
  17. mblackwell1002


    nemesis2500, if you sand the edges of the camo shawl with some 80 grit sandpaper, you can achieve a more rugged look. I think it would improve upon the look.
  18. nemesis2500


    mblackwell1002 , thanks for the advice man, I'll take a look into doing some more work on it as you're right it would look better with a more rugged look.

    Update time:
    Finished the CAD modelling for the bicep:
    And then the add on to go on the left arm:
    I am aware it's missing 3 x sniper rounds, however the sniper rounds I modelled are inappropriate for this use as they are too large, I need to re-design the sniper bullets to a more appropriate scale, then I'll find a way to mount them on the add on piece (the reason for the detail on the inside of this piece is that is was modelled on the negative imprint of the bicep)
    Then here's all the STL's imported into blender so I could see how it looks for now.
    arms.PNG arms_2.PNG
    Hope y'all enjoy, thanks for the great feedback and advice!
    I'm in need of an opinion, which part of the suit would be best to model next? (apart from the helmet that's coming last due to it requiring the most skill to model)
    Thom A293 likes this.
  19. mblackwell1002


    I'd say the chest piece. the chest sometimes can be tricky, so you really want to get it out of the way before you get demotivated. Know what I mean?

    also, would you post some of this awesome stuff as part of the FFA series? I've posted for it a lot, and it's basically a free High-Quality 3D models hub. We'd love to have your models in it.
  20. SI3RRA 117

    SI3RRA 117

    Very awesome stuff and your modeling is looking great for being a novice. I don't know I find it daunting, I've tried several softwares and I just can't get it yet. Still have some more tutorials to look through, so kudos. Another note jun is my favorite character in reach, very cool to see a build of this caliber.
  21. mblackwell1002


    Hehe, Jorge is my fave. such an awesome dude with that LMG. more like HMG.:D
  22. nemesis2500


    mblackwell1002 Sure I'll take a look at taking on the chest next, it is a pretty daunting piece to tackle, i'm sending you a PM about the FFA series.

    SI3RRA 117 thanks, I'm enjoying learning to model, I personally use Autodesk Fusion 360 after trying solidworks for a bit. Best of luck with the modelling on your part. And yep, once I remembered Jun I couldn't resist and hopefully I'll get some electronics into this suit too!

    Edit: A small teaser of what's next:
    Last edited: Feb 6, 2017
    kaween likes this.
  23. nemesis2500


    Minor update, finished blocking out the front section here's a quick render:
    Torso v30.png
    Hope y'all enjoy, more to come soon :D

    Well, more is here, just finished blocking out the back, now onto detailing.
    Last edited: Feb 10, 2017
    SI3RRA 117 and mblackwell1002 like this.
  24. nemesis2500


    The main part of the torso is done, fully CAD modelled and as close to game models as I could make it, hope y'all enjoy, onto the shins next.
    Torso Front.png
    Torso Back.png
  25. Thom A293

    Thom A293

    Looks great man! From one 3D modeler to another, wow that looks good.
    nemesis2500 likes this.

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