Model portfolio (Satchmo III)

Discussion in 'Halo 3D Modeling' started by Satchmo III, May 27, 2011.

  1. Satchmo III

    Satchmo III Well-Known Member

    Hello four-oh-fivers.

    As of the start of this thread, I'm new to the world of computer modeling but have set up this model portfolio to have a place to share and exhibit my work. Models will be uploaded to one of the reserved posts at the thread's beginning and I will create a new post to identify when a new model is uploaded or an existing model is revised. Creators and unfolders will be identified with every model. These models are provided for use in building paper models and are to be used per Microsoft's game content usage rules (http://www.xbox.com/en-US/community/developer/rules) only. All model meshes are original works based on image source material and are in no way back-engineered from game software.

    My approach to modeling is to capture major details. For the sake of pepakura some details (typically the smaller ones) may be omitted/revised to help in putting together the paper. The intent is that the smaller details can be added in or cut out at later processes of a build.

    PLEASE REMEMBER TO CHECK MODEL SCALING AND MODIFY TO SUIT YOUR NEEDS PRIOR TO PRINT/ASSEMBLY.

    Any and all feedback (positive and negative) is welcomed and appreciated. All modeling suggestions will be considered (see the request log in the following post). Thank you.

    A special thank you to Bungie/343i/Microsoft for providing the Halo universe to play with and to Isaac Hannaford (http://www.isaachannaford.com/2011/01/405th-infantry.html) for providing such wonderful concept artwork as source material.
     
  2. Satchmo III

    Satchmo III Well-Known Member

    Model summary and request log

    MODEL SUMMARY...

    The following list identifies completed and updated models and provides quick links to any available files. The list is organized alphabetically by model name. The models and unfolds contained in this list are by me unless otherwise noted.

    Detailed info and screen-shots for each model are located in the beginning (model detail) posts of this thread. Each time a new model is uploaded it will be added below the last model to have been uploaded (new models will always be at the bottom of the detail posts). Each uploaded model will be numbered chronologically and that identification number will be cross-referenced at the left of the alphabetical work log summary.

    ID# MODEL / LINK ................... UPDATED .. (NOTES)
    -------------------------------------------------------
    35) Ghosts of onyx forearm SPI ..... 2012-06-12
    49) Ghosts of onyx helmet SPI-TC ... 2018-05-11 (Based on art by Tekka-Croe)
    47) Halo 4 helmet air assault ...... 2014-03-22
    38) Halo 4 helmet daemon ........... 2012-06-24
    32) Halo 4 helmet deadeye concept .. 2012-05-28
    41) Halo 4 helmet defender ......... 2013-03-29
    43) Halo 4 helmet EOD .............. 2013-07-06 (AZTLAN unfold)
    33) Halo 4 helmet locus concept .... 2012-06-06 (Zhanpakto unfold, other unfolds in detail below)
    46) Halo 4 helmet oceanic .......... 2014-03-10
    42) Halo 4 helmet operator ......... 2013-04-07
    21) Halo 4 helmet spartan IV ....... 2012-04-27 (Original model by harnor)
    40) Halo 4 helmet warmaster ........ 2013-02-24
    48) Halo 5 helmet goblin ........... 2018-04-29 (Asset modification)
    25) Legends helmet kelly ........... 2012-05-06
    45) MGR helmet cyborg ninja ........ 2014-03-02
    44) MGS2 helmet cyborg ninja ....... 2014-03-07
    11) Reach belt elite ............... 2011-08-27
    09) Reach bicep elite ranger ....... 2011-08-22
    01) Reach data storage unit ........ 2011-07-26
    12) Reach foot-guard elite ......... 2011-08-27
    06) Reach forearm elite ranger ..... 2011-08-18
    05) Reach hand-plate elite ......... 2011-08-16
    20) Reach helmet commando concept .. 2012-04-28
    23) Reach helmet concept #1 ........ 2012-06-22
    22) Reach helmet concept #2 ........ 2012-05-03 (harnor unfold)
    24) Reach helmet concept #3 ........ 2012-05-05
    37) Reach helmet concept #4 ........ 2012-06-23
    39) Reach helmet concept #5 ........ 2012-07-13
    07) Reach helmet elite officer ..... 2011-08-19
    03) Reach helmet elite ranger ...... 2011-07-31
    31) Reach helmet elite ultra ....... 2012-05-26
    28) Reach helmet EVA ............... 2012-05-13
    26) Reach helmet EVA emile ......... 2012-05-12
    29) Reach helmet HAZOP ............. 2012-05-20
    27) Reach helmet noble six concept . 2012-05-13
    34) Reach shin concept ............. 2012-06-10
    36) Reach shin marine .............. 2012-06-16
    13) Reach thigh attachment marine .. 2011-09-04
    10) Reach thigh elite ranger ....... 2011-08-21
    08) Reach torso elite ranger ....... 2011-08-20
    14) Reach torso marine ............. 2011-09-04
    17) Reach weapon concussion rifle .. 2011-10-15
    16) Reach weapon cncsn rfl ammo .... 2011-10-15
    18) Reach weapon cncsn rfl sliced .. 2011-10-20
    04) Reach weapon focus rifle ....... 2011-08-02
    30) Reach weapon fuel rod gun ...... 2012-05-24
    02) Reach weapon needler ........... 2011-07-24
    19) Reach weapon plasma repeater ... 2011-10-22
    15) Star wars droid R2D2 ........... 2011-09-13
    -------------------------------------------------------

    MODELS COMPLETED THROUGH 2014-03-22...

    Arsenal2014-03-22b_zpsd57dc174.png

    REQUEST LOG...

    The following list identifies models that have been requested within this thread. There is no guarantee I will work on any or all of these models nor is the order listed below indicative of order of completion. If you are interested in contracting me to produce a model please send me a PM to discuss.

    > REQUESTED MODEL ................ REQUEST DATE ... REQUESTING MEMBER
    ------------------------------------------------------------------------
    > Ghosts of onyx armor SPI ....... 2012-06-15 ..... PatrikChieferLorinc029, NataliePhoenix
    > Destiny ........................ 2014-03-22 ..... Satchmo III
    > XXX
    ------------------------------------------------------------------------
     
    Last edited: May 11, 2018
  3. Satchmo III

    Satchmo III Well-Known Member

    Model detail #1

    01) REACH DATA STORAGE UNIT (THE PACKAGE)
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-05-27 ... Model completed and unfolded
    .......... 2011-07-26 ... Cleaned up tabs in pepakura


    The package is one of my first modeling attempts. It's fairly simple and is sort of an exercise in symmetry. I believe Cortana's data-chip is meant to float at the center of the canister by some force-field...since this is not conducive to things like pepakura I've modeled the field as a cylinder (I think it'll also help to support paper).

    Reach_package__Satchmo_III__pe.jpg

    02) REACH WEAPON NEEDLER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-07-24 ... Model completed and unfolded


    Even though it's a strange weapon, ever since Halo:CE I have thought the needler is neat. I've been mulling over weapons to accompany my armor build and wanted Reach's iteration of the crystal-shard-chucker thrown in the mix for sure. The actual needles in the model are none too fancy...I'm considering them as place-holders to be worked on during the finishing portion of a build.

    Reach_weapon_needler__Satchmo_.jpg

    03) REACH HELMET ELITE RANGER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-07-31 ... Model completed and unfolded


    It's large and not really set up for human use (though it could be modified) but the ranger elite helmet is pert cool.

    Reach_helmet_elite_ranger__Sat.jpg

    04) REACH WEAPON FOCUS RIFLE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-02 ... Model completed and unfolded


    Ready...focus...fire! I think I've used the focus rifle while playing Reach for a sum total of 45 seconds, and that was when I was messing around with it to get a sense of its scale (I settled on 35 inches from tip to tail for the unfold provided with the file). Even so, I think the weapon is pretty cool and really like how the barrel operates when steady fire is maintained. I decided to omit some of the detail on either side of the barrel but may add it in later. The model is not sectioned, though depending on how it builds I may modify it to be later.

    Reach_weapon_focus_rifle__Satc.jpg

    05) REACH HAND-PLATE ELITE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-16 ... Model completed and unfolded


    The Elite hand-plate (and I think maybe the belt) is the only piece of their armor that is consistent across each class. The model as unfolded is more...human-sized, I thought it'd be cool to add the Elite hand-plate as a potential alternative for Spartan armor builds (though the model can be up-scaled for more Elite-sized builds if desired).

    Reach_hand-plate_elite__Satchm.jpg

    06) REACH FOREARM ELITE RANGER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-18 ... Model completed and unfolded


    Six pages...21 pieces...you do the math. The unfold as provided is human-sized. I'm approaching the sizing of Elite armor as scaled to a (more) typical human rather than the full-grown Elite alien species. The scale can always be altered by the end-user with the use of Pepakura Designer. At each opening I've added a lip that extends back inside the model...my intent is for the lip to serve as a catch for sloshed rondo if used to harden the model (the lip can be omitted if desired).

    Reach_forearm_elite_ranger__Sa.jpg

    07) REACH HELMET ELITE OFFICER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-19 ... Model completed and unfolded


    The Elite officer helmet was made at the request of my friend, BLACKULA727. It's to be used to compliment his stellar Elite bust sculpture (http://www.405th.com/showthread.php/33645-Halo-Reach-Elite-Sculpt-(Well-Hopefully)). Check id oud! The file as provided is scaled for the sculpture.

    Reach_helmet_elite_officer__Sa.jpg

    08) REACH TORSO ELITE RANGER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-20 ... Model completed and unfolded


    If I had two sets of mandibles I'd use them to yell out in the name of good battle (wort wort wort). The Elite ranger torso model isn't crazily imbued with detail but the prominent ones are present. I've sized the provided unfold based on some Spartan armor torso opening measurements I've used in the past so, again, this model is sized more with an eye toward humanity rather than our future alien enemies (which wind up, spoiler-alert, as our future alien allies). Since Elite physiology is different than ours there is potential for things to not fit 100% correctly (and the neck opening is probably too small) so please take this into consideration should you chose to tackle this beast (before I do). If you'd like to provide any feedback in this regard I'd be very appreciative and may make modifications if needed.

    Reach_torso_elite_ranger__Satc.jpg

    09) REACH BICEP ELITE RANGER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-21 ... Model completed and unfolded (A4-sized paper)
    .......... 2011-08-22 ... Revised model slightly and unfolded on letter-sized paper


    Another piece that I think would be sweet if combined with a Spartan build is ranger bicep/shoulder. I'm not sure if the bicep armor is the same across Elite classes with differing should guards (as is the case with the Spartans) but in any case I've modeled the bicep and shoulder together instead of separate. The unfold provided is human-sized.

    Reach_bicep_elite_ranger__Satc.jpg

    10) REACH THIGH ELITE RANGER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-21 ... Model completed and unfolded


    I think the front and back guards of the thigh armor are intended to be attached by strap. Although I've modeled this I think it would work better in the real world if a real strap was made up.

    Reach_thigh_elite_ranger__Satc.jpg

    11) REACH BELT ELITE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-27 ... Model completed and unfolded


    The Elite belt...the negative cod-piece.

    Reach_belt_elite__Satchmo_III_.jpg

    12) REACH FOOT-GUARD ELITE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-08-27 ... Model completed and unfolded


    The foot-guard rounds out the completion of the three common Elite armor pieces (the hand-plate and belt being the other two) and all armor pieces possessed by the ranger. The first four pages of the provided unfold contain the two toe pieces.

    Reach_foot-guard_elite__Satchm.jpg

    13) REACH THIGH ATTACHMENT MARINE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-09-04 ... Model completed and unfolded


    The marine thigh attachment was modeled at the request of digitalskylight for potential use for the fan-film, Genesis. It looks like the project is starting to pick up steam and several talented 405th members are actively contributing to it. Check it out (HALO Pitch Trailer).

    Reach_thigh_attachment_marine_.jpg
     
    Last edited: May 2, 2018
  4. Satchmo III

    Satchmo III Well-Known Member

    Model detail #2

    14) REACH TORSO MARINE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-09-04 ... Model completed and unfolded


    This is what I will call the base marine torso (without any packs or attachments). I may look into the various add-ons later. I did not model buckling/strapping as, in my mind, these things should be added at a build-stage after pepakura. I also left out the full belly-plate since the front-packs obscure it and, in-game, it appears to be independent of the rest of the torso. The model was created at the request of digitalskylight for potential use for the fan-film, Genesis (HALO Pitch Trailer).

    Reach_torso_marine__Satchmo_II.jpg

    15) STAR WARS DROID R2D2
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-02-21 ... Model completed and unfolded
    .......... 2011-09-13 ... Cleaned up unfold


    I haven't had much time to model lately but I was looking through some files on my computer, came across this guy, and thought I'd include him in this thread. This very basic R2D2 was my first modeling attempt back in February (2011). At the time I posted it in my Noble Six build thread with a pretty poor unfold. I've done a quick re-unfold of the model which is quite a bit more straight forward than it was originally.

    As it did back in February, the unfold as provided stands about 10 inches tall and took me somewhere around three hours to assemble (with the poorer unfold). The intent of the model was for practice and because R2 rocks. It's by no means an accurate model but it is recognizable as R2 and although there's room for much improvement, I like to think of it as a good start.

    Star_wars_droid_R2D2__Satchmo_.jpg

    16) REACH WEAPON CONCUSSION RIFLE AMMO
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-10-15 ... Model completed and unfolded


    Upon full discharge of the concussion rifle's energy ammo...the empty cartridge can be thrown as a projectile.

    Reach_weapon_concussion_rifle_ammo.jpg

    17) REACH WEAPON CONCUSSION RIFLE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-10-15 ... Model completed and unfolded


    This may be a slightly tricky model to put together.

    Reach_weapon_concussion_rifle_.jpg

    18) REACH WEAPON CONCUSSION RIFLE SLICED
    Model .... Satchmo III
    Slices ... Satchmo III
    Log ...... 2011-10-20 ... Model sliced


    I'm not entirely sold on the slice-method for building models but I wanted to see if creating a sliced model was something that I could do. For a length of 36" I recommend 1/4" thick material for the slices. If another length is desired you'll have to do some cross-multiplication to figure out a decent material thickness to maintain the model's proportions (math class nay-sayers listen up...that kind of stuff does occasionally come in handy).

    Reach_weapon_concussion_rifle_2.jpg

    19) REACH WEAPON PLASMA REPEATER
    ----------
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2011-10-22 ... Model completed and unfolded


    I didn't put the teeth-like ridges in the model so as to avoid pep-work with small pieces. The charge-canister is separate from the weapon-body (although I don't think it's removed in game I thought it'd be easier to build separately and neat as a stand-alone piece if desired (the canister is contained in the last three pages of the provided unfold)).

    Reach_weapon_plasma_repeater__.jpg

    20) REACH HELMET COMMANDO CONCEPT
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-04-28 ... Model completed and unfolded


    Earlier this week I decided I wanted to build a commando helmet. I checked into Ruze789 (*The Official* Halo Reach Pepakura Files Thread) and jtm1997 (jtm1997's reach pilot, emile, recon, odst, deadmau5, Scout, and daft punk helmet peps) who have each done great work with the helmet but upon searching out a PDO for the visor attachment (which I think is a critical add for this helmet) I stumbled upon a bit of concept artwork that featured some lines which I prefer over the in-game model. I booted up Blender Saturday morning, unfolded and printed the PDO Saturday afternoon, and finished assembling the paper sometime Sunday morning (BUILD LINK FORTH-COMING)...I dug the process flow. The visor attachment is part of the model.

    ReachconcepthelmetcommandoSatchmoIIIpepref.jpg

    21) HALO 4 HELMET SPARTAN IV
    Model .... harnor (Modifed by Satchmo III)
    Unfold ... Satchmo III
    Log ...... 2012-03-24 ... Model completed (Original post)
    .......... 2012-04-27 ... Model modified and unfolded


    If you haven't yet gazed upon harnor's modeling work you are missing out. The detail he's able to pump out with little reference info is stellar. He has allowed me to modify his original Spartan IV model to account for some new references from the RvB promos and to simplify some of the line work to make paper assembly a little smoother. Thank you harnor for allowing me to share the modification and unfold.

    There are a few Halo helmets that I find off-putting the first time I see them that I eventually start to warm up to...this helmet is in this category. I have put the paper together for this model and will be starting a build thread for this helmet soon.

    Halo4helmetspartanIVharnorSatchmoIIIpepref.jpg
    22) REACH HELMET CONCEPT #2
    Model .... Satchmo III
    Unfold ... harnor
    Log ...... 2012-05-02 ... Model completed
    .......... 2012-05-03 ... Model unfolded


    I wanted to continue to delve into the concept helmets. I think this one eventually became the scout helmet but it's difficult to tell. It'd be neat to see someone build this.

    I'm asking the community to provide an unfold for this one. If you'd like to participate please send me a PM or post with a link to your unfold. If more than one unfold is provided I'll either select the best one or put links to them all at the beginning of the thread (I will upload the file to my file share to maintain it in the thread). I hope to see someone take up the charge. Thanks four-o-five.

    Reachhelmetconcept2pepref.jpg

    23) REACH HELMET CONCEPT #1
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-05 ... Model completed and unfolded (Old PDO)
    .......... 2012-06-22 ... Model revised and unfolded


    Uno mas casco concepto. There sure are many options out there now-a-days for builds.

    Reachhelmetconcept1pepref2.jpg

    24) REACH HELMET CONCEPT #3
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-05 ... Model completed and unfolded


    Uno mas mas casco concepto. It's fairly easy to see this helmet is the precursor to the pilot helmet. I take that back, I see parts of the pilot helmet along with elements of Emile's helmet in this one.

    Reachhelmetconcept3SatchmoIIIpepref.jpg
     
    Last edited: May 2, 2018
  5. Satchmo III

    Satchmo III Well-Known Member

    Model detail #3

    25) LEGENDS HELMET KELLY
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-06 ... Model completed and unfolded


    New day...new EVA type. I like the unfold for this one...at 27 I think it a low helmet piece quantity PR for me. There are a couple of inconsistencies, some were choices and some I didn't realize until grabbing the reference image shown below from youtube (after having spent some time outputting the unfold)...still, a good model (as far as my take at least) with a stellar unfold.

    LegendshelmetkellySatchmoIIIpepref.jpg

    26) REACH HELMET EVA EMILE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-12 ... Model completed and unfolded


    New day...new EVA type. I have and will probably upload a version without the skull carving but I wanted to do something new with this helmet. This one is based off a combination of concept art and reference images from the game. I enlarged the neck opening in the hopes that not too much modification would be needed to allow users to don the helmet.

    ReachhelmetEVAemilepepref.jpg

    27) REACH HELMET NOBLE SIX CONCEPT
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-12 ... Model completed and unfolded


    I really dig the concept work for the Noble Six character. The image below is the only one I could find for this early version of Reach's main character. I'll say it here...a big thank you to Isaac Hannaford and the other Bungie concept artists for providing such great source material. I love looking at their stuff.

    Reachhelmetnoblesixconceptpepref.jpg

    28) REACH HELMET EVA
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-12 ... Model completed
    .......... 2012-05-13 ... Model unfolded


    This is the standard EVA helmet from Reach (sans Emile's skull carving). The shaping of all the EVA dome face-shields has been pretty time-consuming.

    ReachhelmetEVApepref.jpg

    29) REACH HELMET HAZOP
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-20 ... Model completed and unfolded


    Another concept/in-game model hybrid.

    Reachhelmethazoppepref.jpg

    30) REACH WEAPON FUEL ROD GUN
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-24 ... Model completed and unfolded


    This one took a while to model (curvature cornucopia). This one took a while to unfold (piece plethora). At what I'm to understand is its full size, this 4'-3" long beast has many parts and the provided unfold has many pages. The gel-pack ammo clip is independent of the gun so it can be detailed separately and made to be semi-functional if you're crafty about it. As per usual, I have chosen to modify and omit some details from the model to suit my taste. Good luck.

    Reachweaponfuelrodgunpepref.jpg

    31) REACH HELMET ELITE ULTRA
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-26 ... Model completed and unfolded


    Well...I figured a big covie weapon needed a big covie helmet to go with it. I tried my hand at some rudimentary coloring with this model. Though it's probably not worth printing with the texture on I do like how the model looks with the color. Be warned, watch your scaling...I think the unfold I've provided is too large.

    Reachhelmeteliteultrapepref.jpg

    32) HALO 4 HELMET DEADEYE CONCEPT
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-05-28 ... Model completed and unfolded


    I didn't get much else done today. I'm not sure how accurate this will be or if the name of this helmet is accurate...I think deadeye is the paint scheme but the image indicated that was the helmet. I don't think I'll tackle any of the other Halo 4 helmet until better sources are available.

    Halo4helmetdeadeyeconceptpepref.jpg

    33) HALO 4 HELMET LOCUS CONCEPT
    Model .... Satchmo III
    Unfold ... Zhanpakto
    Log ...... 2012-06-03 ... Model completed, not unfolded
    .......... 2012-06-06 ... Uploaded Zhanpakto unfold (see main link above)
    ......................... Uploaded TJX62 unfold


    More skull-candy.

    Halo4helmetlocuspepref.jpg

    34) REACH SHIN CONCEPT
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-06-10 ... Model completed and unfolded


    It's interesting to look at the concept artwork and see how things wound up in-game. The shin is something that changed quite a bit before the final version was stamped and approved. I've left off any knee-guard but this shin model does have a potential attachment point for one. I've tried to scale this one slightly large...when I unfold I maximize piece size to the edges of margins so re-arranging is easier when down-scaling. As with all my work (from concept art or not) this is my interpretation of the piece.

    Reachshinconceptpepref.jpg

    35) GHOSTS OF ONYX FOREARM SPI
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-06-12 ... Model completed and unfolded


    There seem to be two different iterations of the SPI forearm depending on what artwork you're looking upon. I based this model largely on the reference image shown below. I actually like this forearm quite a bit.

    GhostsofonyxforearmSPI.jpg

    36) REACH SHIN MARINE
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-06-16 ... Model completed and unfolded


    I left the knee off this model so others could customize the shin with whichever knee model they'd like to. I did include the straps and back areas but I think that after hardening I would trim these sections off and would probably use actual strapping.

    Reachshinmarinepepref.jpg

    37) REACH HELMET CONCEPT #4
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-06-23 ... Model completed and unfolded


    While I was re-working the concept #1 helmet yesterday I became intrigued by the fourth concept helmet so I worked up an iteration today. I might look at the fifth helmet as well to complete the set.

    Reachhelmetconcept4pepref.jpg

    38) HALO 4 HELMET DAEMON
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-06-24 ... Model completed and unfolded


    I'm not sure that this helmet is named Demon, so I gave it an alternate name of Daemon for the time being. I'm happy with how this one came out. To me it looks like a sleeker version of the standard Spartan IV helmet.

    Halo4helmetdaemonpepref.jpg

    39) REACH HELMET CONCEPT #5
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2012-07-13 ... Model completed and unfolded


    Rounding out the five concept helmets....

    Reachhelmetconcept5pepref.jpg
     
    Last edited: May 2, 2018
  6. Satchmo III

    Satchmo III Well-Known Member

    Model detail #4

    40) HALO 4 HELMET WARMASTER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2013-02-24 ... Model completed and unfolded


    I'm not on board with many of the Halo 4 helmets. Overall I prefer the style in Reach over Halo 4 but I do like the Warmaster helmet. Please remember to check scaling to suit your needs.

    Halo4helmetwarmasterrefpic_zps651e02f4.jpg

    41) HALO 4 HELMET DEFENDER
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2013-03-29 ... Model completed and unfolded


    I get the sense that many think this helmet is ugly. I think it is a descendant of the JFO helmet from Reach and I like this ugly.

    Halo4helmetdefenderpepref1_zps186ea928.png

    42) HALO 4 HELMET OPERATOR
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2013-04-07 ... Model completed and unfolded


    This one reminds me of Highway to the Dangerzone.

    Halo4helmetoperatorpepref1_zpsf1959e01.png

    43) HALO 4 HELMET EOD
    Model .... Satchmo III
    Unfold ... AZTLAN
    Log ...... 2013-07-06 ... Model completed (not unfolded)
    .......... 2013-07-08 ... Uploaded AZTLAN unfold (A4 paper size)


    As is becoming the case for more and more of the Halo 4 helmets in my opinion...the EOD's ugliness is starting to grow on me. Community member AZTLAN has provided an unfold for this model.

    Halo4helmetEODpepref1_zpsa3a0b2d5.png

    44) METAL GEAR SOLID 2 HELMET CYBORG NINJA
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2014-01-25 ... Model completed and unfolded
    .......... 2014-03-07 ... Model revised for accuracy/sizing and unfolded


    Olga. I've been tweaking this model little by little since the first iteration uploaded on January 25. I think the new March 7 model (as shown below) is more accurate and easy to put together. It took me 6H 35M to score, cut, and assemble the paper for this model.

    MGS2helmetcyborgninjaSatchmoIII2014-03-07pepref2_zps26e2c972.png

    45) METAL GEAR RISING REVENGEANCE HELMET CYBORG NINJA
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2014-03-02 ... Model completed and unfolded


    Gray Fox. This model is based on the game model as downloaded and modified by Darkside501st (thank you). I've developed several iterations of this model since I started working with it about a month ago and have simplified it quite a bit to where it is here. I've modified the structure to my liking. It took me 6H 53M to score, cut, and assemble the paper for this model.

    MGRhelmetcyborgninjaSatchmoIII2014-03-02pepref2_zpse8bc2b74.png

    46) HALO 4 HELMET OCEANIC
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2014-03-10 ... Model completed and unfolded


    yddaD giB.

    Halo4helmetoceanicSatchmoIII2014-03-10pepref1_zps1156b307.png

    47) HALO 4 HELMET AIR ASSAULT
    Model .... Satchmo III
    Unfold ... Satchmo III
    Log ...... 2014-03-22 ... Model completed and unfolded


    I tried a couple of new modeling techniques with this model. I don't think you'll be able to tell but I believe they are helping to improve my overall modeling skill. RIP Noble-2.

    Halo4helmetairassaultpepref1_zps6513ec08.png

    48) HALO 5 HELMET GOBLIN
    Model .... Satchmo III (Asset modification)
    Unfold ... Satchmo III
    Log ...... 2018-04-29 ... Model modified and unfolded


    I simplified and cleaned the game asset model so it can be assembled via the pepakura process. The helmet area in front of the visor is a second part, so it can be constructed separately and installed in place over the visor after the main helmet part is put together (see reference image below).

    Goblin post window.png

    49) GHOSTS OF ONYX HELMET SPI-TC
    Model .... Satchmo III
    Unfold ... Satchmo III
    Note ..... Based on concept art by Tekka-Croe
    Log ...... 2018-05-11 ... Model modified and unfolded


    Based on a re-imagining of the SPI armor set from Deviant Art user Tekka-Croe (Tekka-Croe on DeviantArt). I tried to keep the lines of the model as clean as possible to emulate the smooth and clear artwork.

    SPI helmet post window.png
     
    Last edited: May 11, 2018
  7. Satchmo III

    Satchmo III Well-Known Member

    (post reserved)
     
  8. Satchmo III

    Satchmo III Well-Known Member

    Uploaded new model to beginning of thread...

    ...Needler from Reach.
     
  9. SchlagerNinja

    SchlagerNinja Jr Member

    Nice models you've made there :D I notice this thread is really quiet so I hope this will get more attention in the future. People could have use of the package and needler in conventions and stuff, I'm sure of it :3 Great work! Keep it up! :D
     
  10. B1TMAP

    B1TMAP Jr Member

    are their holes in the Needler top for where the needles go in? If so that'd be awesome. I've been thinking of making a needler, with clear acrylic needles that are base lighted from within the body of the gun. But I want to be able to build one that has a few needles already shot out of it for a possible costume set idea.
     
  11. ZHunter

    ZHunter Jr Member

    I've been trying to download the Reach Package but when i click on download file now it ends up saying the connection has timed out. And i've been trying for awhile now with the same results. But when i go to download the needler it works fine. I've tried in both IE and Mozilla Firefox.
     
  12. Satchmo III

    Satchmo III Well-Known Member

    REVISION UPDATE:

    I've revised the tabs in the unfold for the package to make it easier to assemble.

    Thanks. I haven't seen these things modeled and thought they'd be cool to have and that others might want them too.

    Currently there are no recesses at the top of the model for the insertion of needles, the needles are just protrusions from the top's surface. It is an intriguing idea to include the recesses with the pepakura, though.

    Try again. Sometimes 4shared can be finicky (not sure if it's a bandwidth issue or what). I've tried with Firefox and Safari and have found success.
     
  13. Toacrabman

    Toacrabman Well-Known Member

    I have been waiting for the needler as I love the thing. It is great for catching someone who jumps around constantly, or evades. I could just snipe them out of the air with a DMR, but its just so funny to see them explode. That is why I love the needle carbine, because Its a DMR, and a Needler! You have inspired me to model the needle carbine!
     
  14. Kiriku

    Kiriku New Member

    The Needler is awesome, thanks a bunch for it!~ Gonna have to make it now. :33
     
  15. ACDCrockr209

    ACDCrockr209

    Dude...OMG!!!!

    Thank you SOOO much for those files!

    I can't wait to see what you'll do next!
     
  16. Asian Nigglet

    Asian Nigglet New Member

    Dude... I LOVE how you are so organized :)
     
  17. Templar 320

    Templar 320 Member

    Very nice model! I took a look at the pep and I don't think that there would be any reason to include recesses. It would unnecessarily complicate the model when cutting out recesses in the bondoed model would be far easier and produce better results. Keep up the good work!
     
  18. Pappa Midnight

    Pappa Midnight Jr Member

    Satchmo awesome files. I was wondering if you are planning on oputting together a reach PLasma Repeater? I have a couple of ref pics (still need at least two more angles). Iwas going to try my hand at an HD version. but i started building my art studio an just fel out of it. I have a reac M6g Hd that I am going ot work on also. kinda want to do that first. anyway if you need an unfold on something send me a PM or if you would like to Unfold any of my 3d models this would be cool. from expeirence you can get pretty burned out working one aspec over and over again
     
  19. tumbucu

    tumbucu

    awesome models bro thank you for all your hard work :)
     
  20. Satchmo III

    Satchmo III Well-Known Member

    ADD UPDATE:

    Uploaded elite ranger helmet to beginning of thread.

    Do id up!

    Thanks Kiriku...I'm looking forward to seeing one made up.

    Much obliged, ACDCrockr209.

    Thanks, I'd be lying if I said I didn't try to maintain some order.

    Thanks for the compliment and input. I agree with you...adding the needles after the model's hardened is how I would go about it.

    I think I'm going to be taking a look at the focus rifle next, my brother wants to be able to build one. I'm not horribly concerned with doing things high-def, my personal preference is to add detail during/after bondo-work. I do like to collaborate on things so we may have to link up sometime in the future. Good luck with your studio!

    Thanks tumbucu!
     
  21. ACDCrockr209

    ACDCrockr209

    If you do decide to make the Focus rifle, I suggest that you make it a sectionoed model. It will literally relieve you and anyone else building it from headaches.

    And also, Thank you for the Ranger Elite lid!
     
  22. MissingSpartan7

    MissingSpartan7

    ranger helm is AMAZING!
    can't wait for focus rifle, and yes as mentioned ^, please section it

    and is there a chance that after the focus rifle we might see some more elite armour???

    also can i add the needler to the reach database as well as the unfolds of the ripped Mk.V and air assault helm?

    CJ
     
  23. Pipinacan

    Pipinacan Well-Known Member

    AWESOME ELITE HELMET!!!! do you have a list as to what you're all planning on modelling? because every model so far is epic!!!!!
     
  24. I second Elite armor :).And just making sure,is the needler and ranger lid full scale?
     
  25. Satchmo III

    Satchmo III Well-Known Member

    Thanks for the response, guys!

    I don't (currently) have a modeling work list. I really like the idea of posting a docket containing upcoming or in-progress items. So far I've just been working up what I find interesting and think would be cool to build. I am hearing that elite armor might be valued.

    I have tried to size the needler and ranger helmet to be full scale (the needler should be able to be held and the ranger helmet should be as large as one might expect an elite-worn helmet to be). It's difficult to say for sure, though, until someone has the built paper sitting in front of them. If anyone would like to provide feedback concerning the models' sizes please message me or post within this thread. And as with any model intended for pepakura, the scale can always be modified by the end user with Pepakura Designer.
     

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