Model portfolio (Satchmo III)

Discussion in 'Halo 3D Modeling' started by Satchmo III, May 27, 2011.

  1. Satchmo III

    Satchmo III Well-Known Member

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    (Accidental double-post)
     
  2. Satchmo III

    Satchmo III Well-Known Member

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    ADD UPDATE AND UNFOLD OPPORTUNITY...

    I thought people would be more excited for the Halo Infinite helmet but perhaps what everyone is itching for is the re-entry unit from Reach (added below and at the beginning of the thread). Over the holiday I got to play through the game with two of my siblings, which was awesome, and re-stumbled upon this unique and strange thing.

    I think I've captured the major shapes here but if built out there are plenty of smaller details and embellishments that could be added to make it look cool. This model requires an unfold if you are interested in the opportunity to do so.

    It'd be awesome to see it made into a backpack. The backside of the model is semi open so the inside can be accessed during hardening and then either left open or sealed.

    Reach re-entry unit (Satchmo III, XXX) 2019-01-11.pdo

    Re-entry pep window.png
     
    Last edited: Jan 11, 2019
  3. mkshane81

    mkshane81 Well-Known Member

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    Everything looks great Andy, thanks for sharing!
     
  4. ReClaimer8015

    ReClaimer8015 Member

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    I am thankfull for sure! The file looks very clean. Very accurate from the little teaser we got.
    From what i understood the end result will look different from what was seen in the Trailer...
    Anyway, Keep up the good work!

    I haven`t found it - this thread is really big:confused:
    Satchmo III have you done anything on the Helioskrill armor set?
    Or did you finished it already mkshane81 ? I am missing the Shins and boots…
    I am currently modelling parts of this set (not in pepakura), but Laptop is buggy :cry:

    Thanks in Advance,

    ReClaimer
     
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  5. PerniciousDuke

    PerniciousDuke RXO & BCO 405th Regiment Officer Community Staff

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    you had me at Reach!
    reentry.png

    Unfold zip file below
     

    Attached Files:

    Last edited: Jan 18, 2019 at 9:29 AM
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  6. mkshane81

    mkshane81 Well-Known Member

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    I have not had a chance to finish it unfortunately. I had simply been using the source files from the asset pack in the Armory.

    -Matt
     
  7. PerniciousDuke

    PerniciousDuke RXO & BCO 405th Regiment Officer Community Staff

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    working on your Infinite unfold now.

    Infinite WIP.png
     
  8. Satchmo III

    Satchmo III Well-Known Member

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    UNFOLD UPDATE AND WIP TEASER...

    PerniciousDuke has graciously worked up an unfold for the Reach re-entry unit. I believe he'll be submitting it to the armory and I've updated the beginning of this thread with the unfold (link also below). Thanks kindly Duke for your time and effort...I believe someday there will be someone just itching to make the re-entry unit and that person is going to be overjoyed to find this.

    Reach re-entry unit (Satchmo III, PerniciousDuke) 2019-01-14.pdo

    Re-entry pep window 01.png

    I continue working on models for which game assets aren't available. Below is a screenshot of my current WIP. I'm attempting to be mysterious.

    WIP.PNG

    Keep it tight, Nobles.

    Thanks so much Matt.

    Thanks for your feedback ReClaimer8015 ! I heard that the E3 trailer helmet isn't what's going to be in the game but I think the model is a neat little snapshot in time if nothing else. Unfortunately I don't plan on working up anything for the Helioskrill at this time but good luck modeling the shins and boots yourself...the armory does have the game assets which you could use as a base to simplify or detail (depending if you're using pepakura/foam or 3d printing).
     
    Last edited: Jan 19, 2019 at 8:10 AM
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  9. ReClaimer8015

    ReClaimer8015 Member

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    I haven`t spend much time on this, but i am surprised how much i got done in a short timeframe. Obviously aiming for 3d printing, but might create simplified templates from this:

    helio 2.jpg

    My capacities just allow me to model with NURBS only, imagine that:lol:
    After hitting a certain number of polygons my pc gives up.... but with such a method results are very smooth. Perfekt for this kind of armor.
    Anyways, don`t want to hijack your thread, keep the posts coming!(y)
     
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  10. Satchmo III

    Satchmo III Well-Known Member

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    ADD UPDATE...

    I can't hold mystery for very long...the H2A ODST helmet has been uploaded at the beginning of the thread and below. I like this design quite a bit. Its clean and and subtle curves had me tweaking this model more than I usually do. I've unfolded this one so I don't get too out of practice with unfolds...unfolding is a lot like putting together a puzzle or playing tetris (the latter of which is tops).

    As for the E318 model, I put together a GIF of the overall modeling process, I got a bit fancier with the animation and started to also play around with textures and bump-mapping (just for rendering cosmetics). See below. Take care four-oh-five!

    Halo 2A helmet ODST (Satchmo III) 2019-01-19.pdo

    H2A ODST-helm pep window.png

    TzeU5tp.gif

    I'm not very familiar with NURBS but what you've done on the forearm is very clean. I think I had heard that the CG work in the first Jurassic Park was done with NURBS. What software do you use?

    No worries on hijacking the thread...I set up the first few posts to be a repository for everything contained throughout the thread so that discussions could develop as they will without stuff getting covered up and hard to find. If you get into polygonal modeling and have any questions I might be able to help. And thanks so much for the encouragement!
     
    Last edited: Jan 19, 2019 at 9:37 PM

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